For those interested in the extraction tool in it's current state, I post the latest snap shots on our discord server. The tool will actually be split from the engine itself and made into a library that I plan to call Black Omen. The goal of Ecco Online has been to gather all materials from all the games in the series as well as information and document as much as possible.Īnd for those who are interested in our sprites and level maps:Īt the moment my focus has been to clean up the extraction tools and make them available to the public with tutorials on how to use them. I began this project with no experience with game hacking or 68000 assembly but as of last September I managed to extract most of the graphical assets from all the 16-bit games, including Ecco PC! This includes sprites, level maps and non graphical stuff like object formats and various compression algorithms.ĭuring that period I also managed to create a new Ecco the Dolphin community based around my new website Ecco the Dolphin Online A majority of this project depended on reverse engineering all the graphical assets from the games and anything else I can cannibalize and use toward my new engine. I am Arkonviox, 17 years ago I ran an Ecco the Dolphin website called ( )Ī year ago I started a project to create an Ecco the Dolphin fan game from scratch. This is my first real post here so I might as well introduce myself.
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